Planned our working up to hand in date:
24th Tues – Collect audio, instrumental
25th Weds – Collect audio, atmos
26th Thurs – Collect audio, voice
27th Fri – Get stuff to make screens
28th Sat – Make screens
30th Mon – Put audio together
31st Tues – Full run through to check everything works
1st Weds – Finishing touches
2nd Thurs – Show finished work
3rd Fri – Make video doc
6th Mon – Hand in
Vocals? Spoken word?
Moving away from the initial concept of making something musical. Originally inspired by the DS game where you can create quite pleasing sounds. The main concern was that we were making a giant drum machine type installation. Adding different kinds of sounds give it more depth and can give stronger meanings. The idea of having newspaper articles randomly selected seemed to be a hit. Selecting a different article, reading out and recording it. Adding other sounds like atmos and foley sounds. Taking it to new levels.
Thinking about using lights to show the different areas in which people can stand to interact with the Kinect. Maybe pin spots on the floor to show where users can stand to interact with different screens. I think lighting will add more depth to the installation. Having total darkness around the installation would be too daunting to the user in my opinion, I like the idea of the user being in “the hot seat” as it were and being shown to people watching generating their unique audio.
Going back to the thought of wanting the body to interact with something in order to generate audio.. We stumbled upon the Xbox 360 Kinect, recently bought by the university. This picks up body movements via infrared. After some quick prototyping with Alcwyn we had a working simulation of how it could work. Kindly being demonstrated by Tess below.
We also like the idea of using three screens. The university have just bought a splitter to enable us to do so. If we use three screens we can add more audio potentially and immerse the user in the piece.
This is what they could look like, 9 areas of sounds per screen.
After group discussions, we wanted to use the Kinect but weren’t sure on a concept. Adding sounds to the device and for them to play back was a simple idea. We thought it could be perceived as sampling/sequencing. It’s a new way of doing this.
In the recording studio, we recorded some drums! We recorded each individual drum so we can mix them together and create a broad range of different beats. Using Pro Tools to record, we layered them up to mix at a later date. The idea of using drums is to add a heart beat to the piece.
We initially met and discussed our first responses to the brief. We liked the idea of using the human body as an instrument. This could be in many different ways, pads on the floor that react when they are stood on, some form of sensors that the user wears or using sonar.
Using water seemed to be very prominent idea, but we couldn’t establish a method for using it.
My vivid dream:
I recently purchased a new car, specifically an Audi A3 2.0TDI 170 bhp. It was in two tone grey, lowered with bucket seats. It has a cream leather interior and a gear box that didn’t work properly. It was quite old (R reg) and cost me £3850. Very specific. I also kept my Focus.
This was a fairly tame dream in terms of the dream’s symbolising your unconscious desires. Then I thought about it, what does a new car symbolise? It symbolises power, wealth. By having a faster car it proves that I am better than others. Sounds more extreme now?
Got to love a bit of Freud for making sense of dreams.
Shot with low apperture and max ND filter.
Here is a link to sandpit 1, a soundscape of Falmouth Harbour.